VR Launch Compass
An AI planning studio for indie VR founders that picks the right launch platform, budgets the porting work, and matches you with vetted specialists — turning an £80k guess into a one-page plan.
Solo founders of indie VR game studios planning their first console release
- Platform-fit score comparing PSVR2, Quest, and PCVR for your specific game
- Porting cost estimator trained on real studio post-mortems like the Godot VR case
- Curated vendor directory of VR port specialists with quote requests
- Sony/Meta certification timeline tracker with deadline alerts
The 2024 VR funding cliff and the Godot VR post-mortem's £80k 'early adopter tax' mean studios need cheaper, faster paths to console revenue.
Real pain point confirmed — Claire Blackshaw's Godot VR post-mortem cites £80k 'early adopter tax' and the 2024 VR funding cliff ($464M AR/VR VC total, lowest in years per Crunchbase) means studios are squeezed, but the addressable set of solo indie VR founders doing a first console port is extremely small (only 433 PSVR2 games exist total).Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem ↗Metaverse And Augmented Reality Remain Unpopular With VCs ↗
Crowded adjacent space: VRKiwi (publisher/porter), NipsApp ($18–28/hr), Kevuru Games, N-iX, and gamedevoutsourcing.com already offer porting + vetted-specialist marketplaces. No direct 'AI planning studio' product, but launch strategy info is freely available via UploadVR, RoadtoVR, and weekly release calendars.VRKiwi | Indie VR Game Publisher & Development Studio ↗Game Porting & Conversion Services - NipsApp ↗Porting Outsourcing for Games — Compare Studios & Pricing ↗
Hard to monetize — porting services compete on hourly rates as low as $18/hr, indie VR founders are notoriously undercapitalized (Meta suspended VR funding Nov 2024, studios closing), and free alternatives like UploadVR/RoadtoVR release calendars undercut any 'planning' value-prop. A one-page plan is hard to charge meaningfully for.Game Porting & Conversion Services - NipsApp ↗Meta's funding suspension for VR app developers sparks startup layoffs ↗
VR market is contracting, not expanding: IGN reports Sony 'abandoned' PSVR2 a year post-launch, Meta cut Reality Labs 20% and shuttered Ready at Dawn, AR/VR VC funding at multi-year low. The pool of solo indie VR founders doing first console ports is likely shrinking, not growing.A Year Since Its Release, Sony Seems to Have Abandoned PlayStation VR2 - IGN ↗Why the VR Industry Is Struggling in 2024 - TangramGames ↗
Moderately feasible — porting pricing data, platform requirements, and specialist profiles are publicly available (NipsApp, Kevuru, gamedevoutsourcing) and an LLM could assemble a one-page plan. The harder part is vetting/curating specialists operationally, and platform-specific compliance details (Sony, Meta) are gated behind NDAs.Upcoming VR Games Release Calendar | New VR Games ↗How Much Does Game Porting Cost in 2026? Full Pricing Guide ↗