RewardStack
An opt-in companion app for mobile gamers who actually want to watch rewarded ads for in-game currency, batching all daily ads across installed games into one short session and surfacing which games pay the best per minute.
Engaged free-to-play players who grind rewarded ads for currency
- Cross-game reward aggregator that schedules all daily rewarded ads back-to-back
- Pay-per-minute leaderboard ranking games by coin/hour so players can prioritize
- Streak protection that never misses a timed reward, even if the player forgets
- Privacy mode that hides account IDs from ad SDKs
Rewarded ads have become the main currency grind in free-to-play games; players waste time chasing rewards across 6-8 games daily, and there's no tooling to optimize that grind.
No search evidence of players wanting a rewarded-ad batching tool; existing chatter about F2P grinds is about gameplay loops, not ad-watching optimization, and rewarded-ad 'grinders' are a tiny niche.12+ Best Free Grinding Mobile Games To Play Daily (Android & iOS) ↗I'd like to hear what your daily routine is. : r/gtaonline - Reddit ↗
Wide-open for a player-facing app, but the vacuum exists because rewarded ads are walled inside each game's SDK and ad network, making cross-game tooling impractical.Rewarded Video Ads: The Complete Guide to Mobile Game Monetization ↗Unity - Rewarded ad systems: Are they right for your game and how to ... ↗
No clear willingness-to-pay: the entire rewarded-ad ecosystem is developer-monetized (Airflux, Unity, AppLixir) and players have no budget signal; affiliate/lead-gen angles are weak and toS-risky.Introducing Airflux: AI-Powered Ad Optimizer for Mobile Games ↗2025 Guide to Reward Ads Best Practices and Pitfalls ↗
Rewarded ads are a durable monetization format, but the manual 'watch ads for currency' behavior is small and shrinking as devs gate ads behind progression; niche could persist but not grow.Rewarded Video Ads: The Complete Guide to Mobile Game Monetization ↗
Fundamentally blocked: iOS/Android sandboxing prevents a third-party app from triggering or detecting rewarded-ad opportunities in other games; only a manual logger is buildable, and ad-fraud-adjacent automation risks store/ToS violations.Rewarded ad systems: Are they right for your game and how to ... ↗