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5/10

Corner Cue

A sim-racing coach that watches your onboard video, extracts real corner geometry, and tells you in seconds where you are losing time.

Target user

iRacing and ACC league drivers in C-class and up who can lap consistently but cannot tell why their teammate is faster

Features
  • onboard-video upload that returns corner-by-corner pace loss in tenths of a second
  • annotated overlay showing your braking point and minimum speed versus a coach baseline
  • per-track baseline trained on the open-source ForzaHorizon6 geometry-head physics model
  • side-by-side replay comparison when you upload two laps of the same corner
Why now

ForzaHorizon6-VisionAI just open-sourced an 80-star, geometry-grounded racing vision net, giving sim-racing apps a public baseline that maps sightlines to physics for the first time.

Signals · overall 5/10
Demand
7/10

Market already validated by at least five paid competitors (Track Titan, Coach Dave Delta, Trophi.ai, RaceCraft.ai, Full Grip Vision) all targeting the same C-class-and-up iRacing/ACC pain point.Best AI Sim Racing Coaches in 2026 — Complete ComparisonAI Simracing Coach for iRacing, ACC, AC, F1 and Forza | Track Titan

Whitespace
3/10

The exact niche is saturated — Full Grip Vision, Trophi.ai, Track Titan, RaceCraft.ai and Coach Dave Delta already offer AI video/telemetry coaching for iRacing/ACC; the camera-based corner-geometry angle is incremental, not a new category.Full Grip Vision - AI-Powered Real-Time Voice Coaching for Sim RacingDelta 6.0 - Setups, Telemetry & Video Analysis for Sim Racing

Monetization
7/10

Willingness to pay is proven: Coach Dave Delta charges $11.99/mo or $109/yr, Track Titan sells paid AI-insight tiers, and Trophi.ai/RaceCraft.ai run freemium models — users happily subscribe for AI coaching.Coach Dave Delta Subscription PricingTrack Titan Pricing

Longevity
6/10

Sim racing is a durable, growing category (iRacing, ACC, LMU, F1 esports) and the pain point of league-level pace gaps is structural; however the open-source 'ForzaHorizon6-VisionAI' baseline sits at only 80 stars / 13 forks and targets an arcade open-world game, so the 'why now' tech trigger is weaker than pitched.ForzaHorizon6-VisionAI GitHub repo (80 stars, 13 forks)

Feasibility
4/10

Hard build: a geometry-grounded vision net must be retrained or fine-tuned for iRacing/ACC tracks (the public baseline is Forza Horizon 6, not closed-loop sims), needs per-track/per-car datasets, and must beat incumbents that already use telemetry + HUD overlays — non-trivial CV/ML engineering.ForzaHorizon6-VisionAI README — game-internal study, not generalizable baseline

Camera-only closed-loop driving agent for Forza Horizon 6, with geometry as the control interface. · ★ 80GitHub Trending · 2026-07-30 (today)