FairPlay Sentinel
A lightweight anti-cheat SDK and dashboard that catches aimbots, wallhacks, and speed hacks in Unity, Godot, or Unreal multiplayer games — without EAC's enterprise price tag, starting around $99 a month.
indie game developers (1–10 person studios) shipping multiplayer or competitive games on Steam
- Drop-in SDK that flags aimbot, ESP, teleport, and speed-hack behavior from client telemetry
- One-line integration for Unity, Godot, and Unreal projects
- Web dashboard for review, flag, ban, and appeal workflows
- In-game 'report a cheater' button that opens a moderation ticket with replay context
The Meccha Chameleon auto-painter repo on GitHub shows how quickly cheats are packaged and shared for small Steam titles; indie studios have no anti-cheat option priced for them and lose players fast once cheats spread.
Multiplayer cheats are a real pain point for indie devs (UnKnoWnCheaTs and Cheat Happens ecosystems are active), but only a subset of indie studios ship competitive multiplayer — moderate, not blockbuster, demand.UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats ↗Trainers, Cheats, AI Cheat Creator, Steam Deck Hacks | Cheat Happens ↗
Near-zero whitespace: VellumAC already targets indie devs with the exact same engines (Unity/Godot/Unreal), the exact same $99/mo Pro price point, and a free indie tier; EAC also now offers free services; GuardingPearSoftware serves 40,000+ Unity devs.VellumAC - Linux Anti-Cheat for Indie Games ↗Licensing | Easy Anti-Cheat for Online Games ↗GuardingPearSoftware - Unity Security & Anti-Cheat Tools ↗
Hard to monetize at $99/mo when VellumAC occupies that exact price AND undercuts with a $0 free tier for indies (<5 people, <10K MAU); EAC free tier further pressures pricing.VellumAC - Linux Anti-Cheat for Indie Games ↗Licensing | Easy Anti-Cheat for Online Games ↗
Cheat development (including AI-assisted tools) keeps advancing, sustaining demand — but it's an arms race that demands constant R&D investment.Trainers, Cheats, AI Cheat Creator, Steam Deck Hacks | Cheat Happens ↗
Non-trivial: SDK across 3 engines (Unity, Godot, Unreal), server-side telemetry pipeline, ML/detection logic, dashboard, and ongoing bypass-resistance R&D — significantly more work than the user implies.Anti-Cheat In-House vs. Commercial SDK — Unity Game Security Solution ↗GuardingPearSoftware - Unity Security & Anti-Cheat Tools ↗